Portfolio

Selected projects showcasing shipped and in-progress games, along with relevant technical experience.

Rumble Racer

Rumble Racer

Online Multiplayer Racing (Mobile) • Lead / Main Unity Developer

Unity C# Mirror KCP .NET (SignalR) Linux Docker Addressables
  • Lead developer on an online multiplayer mobile racing game, owning systems from prototype to production
  • Achieved stable performance at 60 FPS on mobile through profiling-driven CPU/GPU and memory optimizations
  • Reduced network usage from ~1 Mbps (prototype) to 20–30 Kbps per player in production by optimizing sync strategy, tick rates, message payloads, and replication (Mirror over KCP)
  • Built and maintained end-to-end online flow: matchmaking queue → match start → race session → results → return to lobby, backed by a .NET matchmaking server using SignalR in a multi-region and highly available server infrastructure
  • Improved loading times and content delivery through a production pipeline based on Addressables
  • Deployed and operated the server stack on Linux using Docker containers (matchmaking + gameplay servers)
Sail and Dig

Sail and Dig

Pirate Online RPG (Mobile) • Side Project (with brother - illustrator & art designer)

Unity C# Mirror KCP Linux Docker Addressables Redis
  • Pirate-themed PvP online RPG built in Unity as a long-running production side project
  • Implemented multiplayer gameplay using Mirror with a focus on PvP interactions, responsiveness, and stability on mobile networks
  • Built progression/quest-driven structure and gameplay systems designed for iterative content expansion

Marketing & WebGL Interactive Experiences

Various Client Projects • Lead Unity Developer

Unity WebGL Mobile AR (Zappar, WebXR, 8thWall)
  • Led a small Unity team delivering interactive experiences for marketing and advertising campaigns
  • Shipped multiple projects across mobile and WebGL, adapting quickly to varied scopes and timelines
  • Set technical direction (architecture, review standards, performance budgets) and supported delivery planning